There are benefits to taking college classes in the metaverse, but there are also potential problems.
A student wears virtual reality goggles and headphones as part of a digital learning experience. Bill O'Leary/The Washington Post via Getty Images
There are many benefits to taking college classes in the metaverse, such as 3D visual learning, more realistic interactivity and easier access for faraway students. But there are also potential problems. My recent research has focused on ethical, social and practical aspects of the metaverse and risks such as privacy violations and security breaches. I see five challenges:
Additional costs are incurred for virtual reality headsets. While Meta is providing a limited number of its virtual reality headsets – the Meta Quest 2 – for free for metaversities launched by Meta and VictoryXR, that’s only a few of what may be needed. The low-end 128GB version of the Meta Quest 2 headset costs $399.99. Managing and maintaining a large number of headsets, including keeping them fully charged, involves additional operational costs and time.
The headsets can collect highly personal and sensitive data such as location, students’ physical features and movements, and voice recordings. Meta has not promised to keep that data private or to limit access that advertisers might have to it. Cyberattacks in the metaverse could even cause physical harm. Metaverse interfaces provide input directly into users’ senses, so they effectively trick the user’s brain into believing the user is in a different environment. People who attack virtual reality systems can influence the activities of immersed users, even inducing them to physically move into dangerous locations, such as to the top of a staircase.
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