Does Armored Core 6 end after the credits roll?
The hotly anticipated Armored Core 6: Fires of Rubicon encourages replaying missions throughout its runtime, but continuing to play after the credits roll is a bit of a different situation. FromSoftware's most recent mecha combat game is long-awaited, arriving 11 years after the last mainline entry, Armored Core 5 .
SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT NG+ typically offers the chance to take a fully equipped and upgraded character through the game once more, encountering tougher foes and potentially making use of new mechanics or cosmetics. Usually, the next run must be selected; Elden Ring requires players to go to the Site of Grace in the Roundtable Hold and choose "Begin Journey 2," and Star Wars Jedi: Survivor's NG+ begins at the main menu, for instance.
Armored Core 6 Does Not Have A True New Game Plus Armored Core 6's singular difficulty setting further complicates it being able to deliver anything resembling NG+. Players who complete the game and restart with the earliest missions will be vastly overpowered for those encounters. Without any harder difficulty options to switch to, the relatively low amount of replayability in Armored Core 6 may be a disappointment.
Furthermore, the subsequent playthrough after beating Armored Core 6 does not leave the whole game open for players to engage with at their leisure. Missions must be completed in the same order they were the first time, though the new ones on a second run do provide some welcome variety. A notable benefit of this setup is the opportunity to make different narrative choices, of which multiple appear near the end of the game.
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