Cities: Skylines II makes city planning fun, gorgeous and maddening

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Cities: Skylines II makes city planning fun, gorgeous and maddening
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The game is a marvel for anyone craving a hit of SimCity-style urban planning. It's also graphically demanding and occasionally overwhelming.

I wouldn't call myself an avid gamer. I dabble in platformers, roguelikes and co-operative games. I'll indulge an RPG to let its story sweep me off my feet. But I hold fast to a gaming PC for one reason, and one reason only: to play the epic urban planning simulator Cities: Skylines. 46 hours into the new sequel, I've founded no fewer than twelve cities, terribly mismanaged roads, and spawned utter industrial pollution. But I've loved every minute of it.

So if you're anything like me — curious about a city's infrastructure and whether or not you could steward one on your own, complete with accurately modeled traffic and weather patterns, residential communities and their ever-present social media feed with plenty of feedback about your work — this is the game for you. It's like SimCity on steroids: a marvel of a simulator game, even without the community mods that will undoubtedly follow the release.

To further delve into madness, I'm at my wit's end about traffic management no matter which map I attempt. Other than planting trees for noise pollution, I've only begun to scratch the surface of the customizable traffic features.I've started small cities on each map of the ten new maps, only growing the population to about 10,000. If you're anything like me, I tend to create cities over and over until I'm satisfied with a starting layout and its growth potential.

In the meantime, you can find me planting trees along the highways whose traffic mirrors that of Northern Virginia's stretch of I-395 heading into DC, as I settle into my second full time job of virtual traffic management.

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