Dead Space Remake Review: Familiar Frights Meet New Ideas

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Dead Space Remake Review: Familiar Frights Meet New Ideas
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Dead Space's remake improves all the right things and is the sort of game every remake should look to imitate. Our review:

The remake of Dead Space comes exceptionally close to being a perfect recapturing of the original game: an immaculate, thoughtful, scary-as-ever remake.

Probably one of the Dead Space remake's biggest successes is that it knows what to kick and what to keep. You see this right from the start when our protagonist, Isaac Clarke, and the rest of his team make their harrowing entrance onboard the USG Ishimura. The original game only teased Isaac's appearance with a behind-the-head perspective before helmeting our hero and keeping him that way until the big face reveal at the end.

Where the Dead Space remake truly shines is through its updated traversal system and the"Intensity Director" the developers have talked about previously. This feature essentially randomizes encounters and instills new ways to spook players through Necromorph encounters.

"That was too easy," you'll think, but you'll make it back to the tram unscathed. The next time you take that same path, however, things might not be so easy. The Intensity Director capitalizes on making players comfortable and then surprising them, and in a very meta way, it plays into the paranoia that permeates Dead Space's cast by making players think twice when opening any door.

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