Power asymmetries do not fix themselves just because we put on headsets.
It’s no surprise that Meta, the company behind Facebook and Instagram, isn’t protecting women and people of color from virtual abuse.
In December 2021, Nina Janel Patel, vice president of Metaverse research, wrote a Medium post about being . Patel said her avatar was assaulted by others with male voices who yelled “don’t pretend you didn’t love it” as she tried to get away: “Within 60 seconds of joining — I was verbally and sexually harassed — 3–4 male avatars, with male voices essentially, but virtually gang raped my avatar and took photos. … A horrible experience that happened so fast and before I could even think about putting the safety barrier in place. I froze.”Snow Crash
. In it, Stephenson described a world in which people connect through virtual reality—a multi-sensory technological environment in which light photons simulate sight, acoustic inputs simulate sound, and tactile or haptic simulators make people feel like they are “seeing, hearing and touching” other avatars in the metaverse. In other words, every interaction feels virtually real.
, almost three months after Patel’s post, by adding personal protection measures. Even still, I cannot help but draw parallels between how Patel was treated in the metaverse to the treatment of feminists during the Gamergate era. was a year-long campaign, during which male gamers attacked women and people of color seeking to diversify the gaming industry. It started in 2014 after a former boyfriend of game developer Zoe Quinn posted personal details about their relationship to 4chan.
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