WeAreOFK director Teddy Dief explains the origins of the game's episodic structure and what's next for the virtual band.
If you’re someone who likes to keep up with what’s hot in the world of TV, 2022 is probably a nightmare. Between cable and streaming services, it feels like there’s 100 shows to binge at any given time, with various levels of time commitment attached to them. But is there room in your busy schedule for a narrative video game that mirrors the episodic nature of TV?
Tune in We Are OFK is a fascinating project. On its surface, it’s your standard visual novel. The five-part story tells the tale of a band coming together, focusing on each member’s personal journey. The interactive component is about what you’d expect from the genre, with players choosing dialogue options and text message responses. The added twist is that every episode features an interactive music video for one of the songs on the band’s EP.
“I moved out to LA in the first place wanting to write for television, before I got into video games,” Dief says. “I’ve always wanted to get back to the TV medium, and even further back to my roots in music. So I cheated and put it all in a game. LOL. Everyone expected me to make another game after Hyper Light Drifter, so I just designed this band/TV/game hybrid, and if they want to think of it as a game, that’s cool.
I’d love to share more story and windows into their lives. But the band needs to live a little first. There’s another obstacle to an approach like this, but it’s more long-term: What happens if fans want a second season? Games can take much longer to develop than TV shows, so it wouldn’t be terribly realistic for the team to churn out a second set of episodes one year later like a standard TV show.
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