Pokémon Scarlet and Violet review: Growth and growing pains | Engadget

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Pokémon Scarlet and Violet review: Growth and growing pains | Engadget
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Pokémon Scarlet and Violet review: Growth and growing pains

Right away, the world feels big — I nearly got lost just 10 minutes into the game before I even made it to the academy. From there, things get even better, because you quickly get the ability to use your box-art legendary as a vehicle, allowing you to cruise to one point or another in style. Meanwhile, the landscape is littered with Pokémon in a way that feels downright bucolic.

I also need to point out that using the main map makes me feel crazy. While you can't pin locations for revisiting later like in, it's easy to set destination markers to highlight your next gym or story event. The issue is that when you hit Y to open the primary world map, every time North is orientated in a seemingly random direction, which makes figuring out where you are and where you want to go more annoying than it should be.

. The new auto-heal feature lets you restore HP to wounded monsters simply by highlighting them and pressing the - button. TMs are now also craftable, so you can more easily teach your monsters the moves you really want. And instead of move tutors, you can relearn forgotten attacks right from a Pokémon's summary instead of having to find a specific person/location in the game.

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