Resident Evil 4 Remake is a great game. It's also the series' first remake that doesn't benefit from some of the modern overhauls that made previous remakes from Capcom shine. Our review: ResidentEvil4
Resident Evil 4 released in January 2005 for the GameCube as part of the "Capcom Five." Originally marketed as a GameCube exclusive, not long after launch it was announced RE4 would also release on the PS2 in October of the same year. Despite being old enough to be legally called an adult, Resident Evil 4's graphics and gameplay still hold up today. It's also easily available, making the whole idea of a remake unnecessary in the first place.
This attempt to add characterization and background info does serve to benefit some Resident Evil 4 characters more than others, specifically Luis and Krauser, who felt a bit tacked-on in the original. Both of them are much more relevant to the story here in the RE4 remake, which is nice to see. Inventory management was one of the best features of Resident Evil 4. It's still enjoyable in the remake, especially to people who like to keep things tidy and at right angles, but the introduction of crafting to RE4 makes it more cluttered and cumbersome than it used to be. 2023's Resident Evil 4 can't just give players ammo all the time, that would be too retro.
And what's next? Besides making everything look, play, and feel functionally similar, what is the actual point of remaking every single Resident Evil game, especially anything post-RE3? It seems at best unnecessary and, at worst, incredibly unimaginative and more than a little greedy, especially when the "remake" contains less than the original. Capcom delivered a masterpiece with the original Resident Evil 4, but so many of the unique moments of that game have been removed.
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