We spoke with MonkeyIsland creators RonGilbert and Dave Grossman to find out why the duo are returning to the series 30 years later.
Few adventure games series have the staying power of Monkey Island. Something about the humor and heart in the ongoing travels of Guybrush Threepwood as he strives to become a mighty pirate has resonated with players ever since the point-and-click adventure game The Secret of Monkey Island first released over 30 ago.
Gilbert: I think a lot of the same ways we approached it back then. I think there’s a fundamental thing to how you do an adventure game and how you tell the story. And especially the story in adventure games, which are primarily kind of pulled along by puzzles, that I think there’s just a way you do that, that just hasn’t really changed that much. So at its core, not much.
We can sort of step up the pace for the audience, we’ve done a little bit to improve the exploration, just in the way that we implemented the UI for that. The way you get through one of these games is largely solving puzzles with tools that you pick up. So you have an inventory full of stuff, and that hasn’t changed. And if they’re some sort of exotic, special-use item, you want to be able to trigger whatever it is that they do.
Grossman: One thing that impresses me is how smooth the controller interface is actually for doing point-click stuff. It’s just elegant and well-thought-out. It’s just a different approach to drive Guybrush around. And just as a general approach, we sort of work from the top-down and come up with a concept for the game, and then we come up with some chapters for the game, and then we come up with puzzles that go into the chapters and we sort of get finer and finer and finer. And we just try to be funny at every step of that process. And by the time we’re finished, the game is funny.
Gilbert: Yeah, it’s like, you can kind of look at those early games as a little metaphor for our stages as designers. The first one is Guybrush as a young pirate who wants to succeed as a pirate, and it was certainly like one of the first games we ever did. We were Guybrush in that sense. In the second game, he had some success. And he’s trying to prove himself now. And again, that’s kind of what we were doing with the second game.
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