Scream VI Editor On Horror-Filled Easter Eggs & Character Beats

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Scream VI Editor On Horror-Filled Easter Eggs & Character Beats
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We break down Scream Easter eggs and Stab film footage with ScreamVI editor theprychid, as well as discuss the challenges of the subway scene, and how his work on Wednesday prepared him for Scream6:

Scream VI picks up a year after the events of Scream 2022. The survivors of the latest Ghostface attack have left Woodsborough for a fresh start in New York. However, when a new Ghostface begins to terrorize them, they will have to fight to survive and protect their loved ones with the help of other Ghostface survivors, Gale Weathers and FBI Agent Kirby Reed.

Jay Prychidny on Scream VI Screen Rant: Scream VI might be the biggest, bloodiest, goriest of the franchise. Can you walk me through your process when it comes to balancing humor, horror, action, suspense, and even elements of comedy into a larger story? Jay Prychidny: I think the touchstone for every department was taking New York as an inspiration; being a bit dirtier, grimier, and more visceral.

There are a ton of Scream Easter eggs in this. Do you have a favorite, and what do you think most people have overlooked in terms of the Easter eggs? I actually went through the Screams through V and noticed they all fit into the same visual language. Did you go back to Scream IV and V just to make sure that VI fits visually with its predecessors?

Jay Prychidny: No, I had a lot of ideas going into it. Scream fans know a lot about the films, and they are also very critical of the films. I'm no different. I've seen the films; I've had my own criticisms of things I didn't like. For me, there were several things that I wanted to make sure that this film had that I thought some of the other sequels had.

And not all the Scream movies have that, but they really pop when they do. Scream II did that so well, in almost all of its kill scenes. The setup, the geography, and giving it room to breathe so the audiences see the setup. Then once that's solidly in place, you can get scared of the stuff that comes after.

I got all that, but we eventually just ended up changing it because we felt it would be more fun to do something else. We just ultimately felt it would be better to do something different. But I've got all that Stab VIII footage, and I watched it all. There's not a lot of it, though so you can't really cut it together. It would have to be a Stab VIII teaser.

At the 11th hour, maybe a couple of days before we locked sound on the movie, they sent Jack Quaid a whole bunch of lines of dialogue to read. A lot of that has also ended up in that act 3 sequence. I think it's primarily him doing the Ghostface voice. When you hear the Ghostface lines of dialogue, that's all Jack Quaid actually reading that, which is just another fun Easter egg. There; I got another one. I don't know if anyone's noticed that either.

Now, I've got to talk about the subway scene. It is my favorite scene in the film. It feels claustrophobic as the tension builds. Can you walk me through the process of working with the sound design, the music, and the directors all in that scene? Of course, we made changes, but it's still quite similar. A lot of the bits are pretty much my first cut there. It's all about taking your time, right? And in all of the moments, it's really drawing it out as much as you can. It's that feeling I really wanted to generate of things feeling overlong.

And then, when a director first sees it, there's a lot of questioning, "Ooh, is this working?" Some things work; some things don't. They're trying to sort out for themselves how they feel about it, but it was a really straightforward process. For the first preview, we didn't really change all that much. We made some changes, but the preview went so well that we didn't have to muck around with it that much. The studios were happy with it. They didn't ask for us to change a lot of stuff that we loved, so it was great.

Especially what I was talking about with the slow setups; the slower pacing and the character scenes. The character scenes really take their time, and they have these long endings; Tara just lying on the bed and thinking, or Sam just standing in the quad alone. The great thing is that when you're editing, it doesn't require a ton of imagination because you try to make it look good without any visual effects. We previewed the film with a lot of knives missing, and the audience didn't even really notice because of the action and the visceral quality of it. People were gasping and cheering and screaming even when there were no knives.

That was something I did think about, in terms of Jenna's performance. Not to make it Wednesday or anything like that, but just to get her to be a bit more internal as well. I like that aspect, and she's so good at it. And so, I did tone Tara a little bit differently than in Scream V for that reason.

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