REVIEW: 'Every aspect feels painstakingly crafted and thoughtfully engineered to celebrate all the best parts of Street Fighter.'
It’s a shame because the game doesn’t lookby any stretch. In fact, it looks incredible in motion in ways that no screenshot can do justice. It runs flawlessly at 60fps, feels tightly polished and responsive, and generally buttery smooth. And it’s dripping with personality.But if you stop to look around you can easily see where the concessions were made. The backgrounds of levels are low poly, with NPCs clapping or cheering lifelessly during matches like they’re bound in aloop.
From the onset after selecting any character, players are given three control schemes to choose from: Classic, Modern, and Dynamic. Classic plays, well, classically. It’s the rawexperience, straight from the 1990s. Press back to block, up to jump, and break out directional quarter circles and specific inputs to execute the flashy parts.For veterans or players looking for a challenge, this is the core experience, and it plays better than ever.
Now Dynamic mode? It’s a set of training wheels, but that’s exactly what some people want. Even further simplified beyond Modern, it maps all of the character’s special moves to simple face buttons. Call it “one button Hadōken,” but what you can’t call it is cheating.
Rather than take anything away from the game’s street cred, it opens this avenue to everyone. Even more so thanStreet Fighter 6A diverse roster with accessibility options make this an absolute win.office with an open call for players and the impact of Modern and Dynamic modes were instantly recognizable. Players of all ages, with differing levels of experience or comfort with either a
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