TheLastOfUs creators want more than one season to tell the full story and no more than exactly what is needed.
In just over a week, HBO will premiere the long-awaited adaptation of the critically acclaimed game The Last of Us, bringing the story of Joel and Ellie to a wider audience than ever before. In the confines of a television series, creators Neil Druckmann and Craig Mazin have big plans to build upon the world of the game, delving into the origins of the Cordyceps outbreak and leaving room for more narrative nuance and quality time between Pedro Pascal and Bella Ramsey on-screen.
Oh, yeah, it’s finite. I don’t have much narrative interest in writing a show that is designed to perpetually continue until the network finally puts it out of its misery somewhere. I write to endings. Endings are everything to me. I don’t know how to write, if I don’t know how it ends. And also, if the show doesn’t have an ending, it means nothing ultimately is truly purposeful. All the stakes become empty because, if the network renews you, everything’s fine, and I don’t know how to do that.
Druckmann emphasized that the philosophy is not to drag on the series overly long, but to focus on reaching the endpoint laid out by the games in however many episodes and seasons it takes:
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