The Mageseeker: A LeagueofLegends Story impressed us at this year's PAX with its Hades-quality combat.
When I sat down to try a demo of The Mageseeker: A League of Legends Story at PAX East, I was dropped straight into an escape mission. At first, I fumbled with switching between casting spells and dodging attacks from enemy mages. By the end, I juggled between at least four magical abilities while dashing around to survive. It was a hectic experience, but one that perfectly complemented its storytelling.
Award-worthy action Mageseeker’s complex combat system is its crown jewel. Sylas’ signature ability steals powers from enemy mages, and it can only trigger again after a brief cooldown. This limit forces players to aim spells carefully and rely on other attacks besides magic. Magic falls into one of six elements with type advantages and elemental weaknesses that developers tried to keep simple, like fire being strong against ice.
Smart UI decisions enhance that combat flow. Each monster I faced had a clear visual cue that alerted me when it was attacking, when it was about to recover, and how to differentiate between them on a busy screen. I’d sometimes find myself in a screen full of enemies, all of them throwing magic while a boss unleashed wave after wave of devastating attacks outlined in red. When I messed up, I was always sure it was my fault and not the product of unclear game design.
Digital Sun highlighted that Mageseeker was supposed to be for everyone, even those with limited League of Legends knowledge. The RPG takes place after the events of the Lux comic, which anyone can read online for free. However, you don’t need to have context to enjoy the story or gameplay. I’m a beginner at League and didn’t have an issue picking it up during my demo.
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