Everyone loves an underdog story, but when it comes to games, long-term redemption arcs have become a gamble.
Everyone loves an underdog story. The tale of someone picking themselves up, facing down adversity, and overcoming the odds is one we as a society never seem to get tired of for how inspirational they can be. For video games, redemption arcs have been a bit more complicated.
This convenience has saved some games from catastrophe. Players always points to No Man’s Sky, and for good reason. It was hyped up beyond reasonable expectation by the game’s developers and players eagerly bought in. When it launched and was almost nothing like what fans expected, the blowback was cataclysmic. If Hello Games didn’t — or couldn’t — do something, it may not have had a future in games.
It’s an issue of time. Those games came out years ago, or even a decade in Final Fantasy XIV’s case. They’ve had the years needed to win back goodwill and players with improvements. How can a brand new MMO like New World compete with a game with FFXIV at launch? A game with three or four years of development time can’t possibly offer as much as another that had that same development time, plus five or six more years of support after that.
It doesn’t help that gamers are more skeptical than ever. We know developers have seen these success stories and assume, whether right or wrong, that putting a game like Battlefield 2042 out in an unfinished state is a calculated move. It can feel like publishers want to rush out a game out early, getting as many early sales as possible, and then slowly fixing it over time and getting pats on the back for the gradual improvement.
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