The 15+ hour horror-survival game releases Jan. 23, 2020 on Playstation VR.
, to name a few], we wanted to make sure we had an interesting style that, when we looked at a screenshot, we could say, 'this is our game,'" says art director Jake Geiger, referencingAhead of its release on Jan.
Teasing the art approach, Geiger said that the team went for a stylized look that played to the strengths of VR, with textures that were more painterly instead of realistic. [It was] a style we could streamline and fit in as much assets as we possibly could," he explained. "If we tried to pack in too much photoreal stuff, we tend to hit a limit a lot faster, but if we have a streamlined art style, we can get in a lot more content.
Recalling his collaboration with other creative departments, Geiger said, "We start out with a blue sky approach to a mission or a level that we’re putting together, so we’ll have all the writers in a room and we’ll brainstorm ideas. From there it goes over to design; they’ll make paper maps and come up with rough geometry for the game.
Geiger has been a gamer his entire life, starting with Atari and Nintendo consoles when he was very young."The first game where I was old enough to understand all the artwork that went into it, wasSign up for Heat Vision's weekly newsletter for all things comics, sci-fi and more.
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