Psychonauts 2 is a hilarious, warm-hearted, all-ages platformer that does a better job of exploring real human emotions than any grim, pretentious, AAA cinematic game. Read our review.
You never know what’s going on inside somebody else’s head—unless you’re a Psychonaut. The secret squad of psychic agents at the heart of Double Fine’s cult series make a living protecting the world from paranormal threats, and when they aren’t on a mission, there’s nothing they love more than diving into each other’s brains for a little look-see. They just slap a tiny door onto the back of somebody’s noggin and then their astral self dives right in.
These adventures into the consciousness of others result in some of the most gorgeous and ingenious levels you’ll ever play in a videogame. You’ll run and jump through elaborate dreamscapes with their own unique visual identity, learning about the real lives of Raz’s heroes and the traumas, both personal and professional, they endured.
The best example of this comes early in the game—so early that I feared I’d be writing an essay about games that peak in their first few hours. One of the Psychic Six was arock star, and the inside of his mind is a psychedelic, candy-colored, outdoor music festival. It all has the vibrant color burst and that shimmering haziness you expect from the visual shorthand of the psychedelic ‘60s, and it looks fantastic.
feels like a game made by real people who care about real people. Many games have come down the pike the last several years with a focus on the psychological state of its characters, and thus its players, but too often they lack any tact or any legitimate insight into how people think and feel. They use sorrow and violence as shortcuts, relying on cheap scares and easy provocation.
Senior editor Garrett Martin writes about videogames, comedy, travel, theme parks, wrestling, and anything else that gets in his way. He’s also on Twitter
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